The original concept of this piece was to create normal maps to mimic the look of old ornamental glass sugar bowls. I wasn't happy with the outcome and found a tutorial on how to create a knurling pattern. With this information I was inspired to come up with many different patterns to create the finished look for the sugar bowls. I also didn't want to use one specific shape, opting to place the knurling pattern onto a cube and sphere objects. These assets are very heavy in poly, but I felt it was necessary to model them in this manner to captured the feel of the antique sugar bowls. This scene was modeled in 3Ds Max 2021 and rendered with Arnold. The glass sugar bowls have a glass shader of various tints, transparency and refractiveness. Though two of the glass sugar bowls have metallic paint accents. I used 4k PBR textures on the sugar bowls with the appearance of ceramic and terracotta. The stand was modeled in a mid poly level with a black painted metal shader. Just to have some contrast I modeled one set of sugar bowls without the knurling pattern. Just as the other images, this scene was setup as a studio set with three lights of various levels.
Overall my series of coffee themed images was an exercise into expanding my 3D modeling technique and exploring other aspects of hard surface modeling. Professionally I am a 3D artist who works recreating mechanical assets depicting real world interactions in a simulator. However, these piece allowed me to use some of my professional techniques of lower poly modeling and adding some elements of photorealism to them.