These coffee canisters were modeled in 3Ds Max and rendered with Arnold. I created this piece using 4k PBR textures to demonstrate various painted metal shaders, frosted transparency of a glass shader with a simple alpha map logo and normal map embossed logo both created in Photoshop. This was my attempt to produce a mid to low poly object which then was rendered for a photorealistic appearance. The scene is setup as a studio set with three lights with varied levels. This is one of several images in a series of coffee themed products and overall environment.